Zug zug
Move Swirly out to sides, make nice line, dont cover corners, they can overlap
Dont stand in circles and beams, Use WeshiWaps to get through gauntlet quickly
MYTHIC has adds on gauntlet, zug on driveby
LUST on shield, NOT ON PULL
Tank Bomb hurts
MYTHIC adds during gauntlet, they do some damage.
AOE Soaks, 2 teams, bit of damage
TANK STRONG. TANK MOVE BIG BOOM OUT.
TANK SURVIVE
TANK MOVE TAUNT OUT
DPS are targeted with circles. Run to edge of room, make a nice line. They CAN overlap. [Mainfest Matrices]
TANKS are targeted with a big bomb, run it to back corner to not nuke friends, survive, leave poop on ground. [Obliteration Arcanocannon]
ALL - A player is targeted with a group soak. It explodes twice, knocking back those in it AWAY from the person with the aoe. Two soak teams, first and second. [Eradication Salvo]
MYTHIC - Must Hit at least 5 players or wipe !
WE BLOODLUST ONCE WE HAVE DONE FIRST RUN AND NEED TO BREAK SHIELD, NOT ON PULL !
>>>PLEXUS RAIDPLAN<<<
At 100 energy, everyone is knocked back to 'start' of boss corridor.
Spawns big pink wall of death. Use WeshiWaps to phase through it and avoid death. can also phase through puddles and beams !
On MYTHIC there are adds to kill on way back to boss.
Boss has moved further away, and each knockback makes us have to run further to get back to him each time.
Repeat Phase 1, loot
The [Arcanomatrix Sieve] will [Atomize] all beings not made of energy who come into contact with it.
Upon reaching 100 Energy, the Plexus Sentinel will activate the [Arcanomatrix Sieve] Filtering everything from the chamber down to pure energy.
Damage Dealers:
[Mainfest Matrices] leaves behind a [Displacement Matrix].
Stepping on a [Displacement Matrix] teleports the activating player to a nearby location, and leaves behind [Potent Residue].
[Phase Blinking] turns you into pure energy, reducing the damage from [Atomize].
Healers:
[Manifest Matrices] leaves behind a [Displacement Matrix].
[Eradication Salvo] inflicts heavy damage to players hit by it.
[Phase Blinking] turns you into pure energy, reducing the damage from [Atomize].
Tanks:
[Obliteration Arcanocannon] inflicts damage based on distance from the impact and leaves behind [Potent Residue].
[Obliteration Arcanocannon] increases arcane damage taken.
[Phase Blinking] turns you into pure energy, reducing the damage from [Atomize].