Zug zug
ZUG ZUG
Big circle on mythic, spread far. use movement and defensives.
Big raid damage on wave 17. Major Defensive.
LUST ON PULL
Heals on wall breaks
MYTHIC walls leave dots
18 total walls, 17th wall double break (should not get that far if Dps is STRONK)
TANK STRONG
TANK GO BLUE ! TANK SMART
PERSONAL TIMERS
1:21 = 1 Mythic debuff
3:23 = 1 Mythic debuff
4:03 = 2 Mythic debuffs big damage
4:43 = send anything you have left, pots/personals/prayers
Make sure you are dropping your wall in the correct line !
Purple is safe for first 5 walls, then Green is safe.
Tanks drop on Square
18 total waves. Go Go DPS !
Phase repeats, some big damage overlaps.
Dont take extra damage, defensive the big overlaps !Â
The [Arcanomatrix Sieve] will [Atomize] all beings not made of energy who come into contact with it.
Upon reaching 100 Energy, the Plexus Sentinel will activate the [Arcanomatrix Sieve] Filtering everything from the chamber down to pure energy.
Damage Dealers:
[Mainfest Matrices] leaves behind a [Displacement Matrix].
Stepping on a [Displacement Matrix] teleports the activating player to a nearby location, and leaves behind [Potent Residue].
[Phase Blinking] turns you into pure energy, reducing the damage from [Atomize].
Healers:
[Manifest Matrices] leaves behind a [Displacement Matrix].
[Eradication Salvo] inflicts heavy damage to players hit by it.
[Phase Blinking] turns you into pure energy, reducing the damage from [Atomize].
Tanks:
[Obliteration Arcanocannon] inflicts damage based on distance from the impact and leaves behind [Potent Residue].
[Obliteration Arcanocannon] increases arcane damage taken.
[Phase Blinking] turns you into pure energy, reducing the damage from [Atomize].